Lightwave
in a Cage =)
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was told that this function existed as far back as version 5.6 but I never
saw it or I did and I've forgotten. So lets revisit the cage function as
it stands now in version 7. This could be an easy way to do up a fuselage
or anything else that is basically tube shaped. I suppose you could even
modify it to do wings too. |
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The
cage button is on the create menu towards the middle. The requestor that
pops up is where you set all your tubes parameters. Here I'm creating it
on the Z axis with 10 sections along the length, 8 sides, 11.5 meters long
and a diameter of 1.2 meters. You can also see the tube this creates. |
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I
didn't load any backdrop images so this isn't anything scale or actual.
I just used the scale and stretch to make it look like a fuselage. Since
it is centered Symmetry will also work for tweaking each point. This is
what it looked like after about 3 min of tweaking. Give the cage a part
name so its easier to select later. |
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With
nothing selected move to the multiply tab and you'll find the Patches dropdown.
When you select this you'll get the following options.Select the autopatch
one. |
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This will
bring up the Set Polygon Level requestor
like the one below. |
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Done.
Well not really there will always be some tweaking to do. I had to align
the polys and then flip to get it all facing the proper way. If the mesh
is too sparse then undo and up the polygon level in autopatch. Select the
new mesh and cut it out and paste it into a new layer and your off to continue
closing the ends and adding a spinner... Go ahead and give wings a try too. |
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