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Chain
Guides for Saslite are the single greatest way to put hair on anything you
wish, In any style you can imagine. There appears to be some confusion on
how to set them up and use them in Lightwave 7 so I hope this will help
clear some of it up. I've skipped some steps in the first part since I assume
that you all know how to make splines either point by point or using the
great new Spline Draw function in LW 7. Off we go into the wonderful world
of Hair design. |
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What
I've done here is with Spline Draw made one spline and cloned
it 20 times. I'm not going for any fancy style just to show you what to
do. I've moved points around to get it into the general shape I want then
selected rows of points and jittered them a few times to give it a more
random feel. Once your happy with it copy these to an empty layer. Its MUCH
easier to edit the splines if you want to change them later on. |
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Launch
the Curve2PolyChain plugin on the layer with your original splines. Take
special note of the naming. Sas is case sensitive so hair is NOT the same
as Hair. Leave the rest as it is. It will replace the splines ( thats why
the copy ) and merge all the points in the chain. What you will be left
with should look like this. Thats
it for modeler. Save you object and send/load it into layout. |
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In
layout your should have at least 2 layers..I added a ball so I have 3. Select
the layer with the chainguides and hit p to bring up the properties for
it. Under the rendering tab, set the dissolve to 100%. Do the same for the
layer with your backup splines so neither will show in the render. |
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Press ctrl+F8 to
bring up the Effects panel/Image Processing. In the Add Pixel Filter drop
down select SasLite. You can leave it all on default for this. On the chain
guide layer. Press p and goto the Deformations Tab. From the Add Displacement
drop down select Saslite and then double click on it to bring up the SasLite
dialog. |
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